CAS Campus Logo
Version 6.2.44
(01)
Startseite | Login
Sie sind nicht angemeldet.
Nach oben
[i18n:label.footer.ownertext]
Hilfe

Veranstaltungsdetails

.
Organisatorische Informationen Kursbeschreibung
.

eventdetails open Kursbeschreibung

Sprache:
Englisch
ECTS-Credits:
3.0
Art der Prüfung (Deutsch):
  • Experiment: 35%
  • Presentation: 30%
  • In-class assignments: 35%
  • Class participation: Tiebreaker
Art der Prüfung (Englisch):
  • Experiment: 35%
  • Presentation: 30%
  • In-class assignments: 35%
  • Class participation: Tiebreaker

Kursinhalt (Deutsch):
In game theory, a game is a multi-person decision making situation in which the outcomes depend on your action and on the actions of others. Players are the actors in these games. To classify the variety of games it is useful to consider the following two basic criteria:
  1. The degree of conflict: Whenever a group of individuals interacts in a particular situation, individual preferences of these group members may be in conflict. In the tennis game, for example, the players' interests are strictly opposed. When meeting a friend, on the other hand, there is no conflict of interest. In the first case, we speak of games of pure conflict, in the latter one about games of pure cooperation. Between them are games of mixed interests.
  2. The degree of behavioral uncertainty: According to this criterion, players can either be determined, unpredictable or ambiguous in their behaviour. An example for the first case arises in team games when team members have mutual interests. The tennis game is an example where players want to be unpredictable in their play. And players are ambiguous in their behaviour if there are several possible ways how they could optimally behave.

Given these two dimensions, we discuss the following classes of games in our course: Prisoners’ Dilemma Games, where interests are mixed and players’ behaviour is determined; Dis-coordination Games, where players don’t want to coordinate their behaviour so that unpredictability is important; Zero-sum Games, where interests are strictly opposite so that players either win all or lose everything; Battle-of-Sexes Games, where players have mixed interests and behaviour is ambiguous; and Coordination and Anti-coordination Games, where players have common interests for either getting together or stepping aside and their behaviour is ambiguous.

Kursinhalt (Englisch):
In game theory, a game is a multi-person decision making situation in which the outcomes depend on your action and on the actions of others. Players are the actors in these games. To classify the variety of games it is useful to consider the following two basic criteria:
  1. The degree of conflict: Whenever a group of individuals interacts in a particular situation, individual preferences of these group members may be in conflict. In the tennis game, for example, the players' interests are strictly opposed. When meeting a friend, on the other hand, there is no conflict of interest. In the first case, we speak of games of pure conflict, in the latter one about games of pure cooperation. Between them are games of mixed interests.
  2. The degree of behavioral uncertainty: According to this criterion, players can either be determined, unpredictable or ambiguous in their behaviour. An example for the first case arises in team games when team members have mutual interests. The tennis game is an example where players want to be unpredictable in their play. And players are ambiguous in their behaviour if there are several possible ways how they could optimally behave.

Given these two dimensions, we discuss the following classes of games in our course: Prisoners’ Dilemma Games, where interests are mixed and players’ behaviour is determined; Dis-coordination Games, where players don’t want to coordinate their behaviour so that unpredictability is important; Zero-sum Games, where interests are strictly opposite so that players either win all or lose everything; Battle-of-Sexes Games, where players have mixed interests and behaviour is ambiguous; and Coordination and Anti-coordination Games, where players have common interests for either getting together or stepping aside and their behaviour is ambiguous.

Voraussetzungen für die Teilnahme (Deutsch):
Enrolling in this course requires (informal) prerequisites:
  • Elementary mathematics, for example, solving equations or taking derivatives.
  • Your willingness to solve puzzles!
Voraussetzungen für die Teilnahme (Englisch):
Enrolling in this course requires (informal) prerequisites:
  • Elementary mathematics, for example, solving equations or taking derivatives.
  • Your willingness to solve puzzles!
Literatur (Deutsch):
Dixit, A. and B. Nalebuff: Thinking Strategically, Norton 1991.
Dutta, P. K.: Strategies and Games: Theory and Practice, MIT 1999
Jost, P.-J. and U. Weitzel: Strategic Conflict Management. Cheltenham 2007.
Literatur (Englisch):
Dixit, A. and B. Nalebuff: Thinking Strategically, Norton 1991.
Dutta, P. K.: Strategies and Games: Theory and Practice, MIT 1999
Jost, P.-J. and U. Weitzel: Strategic Conflict Management. Cheltenham 2007.
.

GesamtworkloadZusammensetzung open Gesamtworkload und seine Zusammensetzung:

Gesamtworkload (in h):
90
Selbststudium (in h):
64
Kontaktzeit (in h):
24
Prüfung (in h):
2
.