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Veranstaltungsdetails

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Organisatorische Informationen Kursbeschreibung
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eventdetails open Kursbeschreibung

Sprache:
Englisch
ECTS-Credits:
5.0
Art der Prüfung (Deutsch):
Group assignments: 50%

Individual assignments: 30%

Presentation of individual and group assignments: 20%

Art der Prüfung (Englisch):
Group assignments: 50%

Individual assignments: 30%

Presentation of individual and group assignments: 20%

Kursinhalt (Deutsch):
In the centre of our discussion in this course are multi-person decision making situation in which the outcomes depend on your action and on the actions of others. In Game Theory such a situation is called a game and the actors in such a game are called players, and a player has the move if he is called to act. To classify the variety of games it is useful to consider the following two basic criteria:
  1. Timing of moves: According to the timing of the players' moves, games can either be simultaneous or sequential. In the first case, all players choose their actions without knowing how the others have acted or will act. Such games are called simultaneous-move games. In the second case, at least one of the players knows when acting what another has done before. Such a game is called a sequential-move game.
  2. Degree of private information: Private information arises in those situations in which at least one player knows more about the decision making situation than another player. If this is the case, the game is one of incomplete information. Otherwise, the game is said to be of complete information.

Given these two dimensions, we discuss the following four classes of games in our course: Simultaneous-move Games of Complete Information, Sequential-move Games of Complete Information, Simultaneous-move Games of Incomplete Information, and Sequential-move Games of Incomplete Information.

Kursinhalt (Englisch):
In the centre of our discussion in this course are multi-person decision making situation in which the outcomes depend on your action and on the actions of others. In Game Theory such a situation is called a game and the actors in such a game are called players, and a player has the move if he is called to act. To classify the variety of games it is useful to consider the following two basic criteria:
  1. Timing of moves: According to the timing of the players' moves, games can either be simultaneous or sequential. In the first case, all players choose their actions without knowing how the others have acted or will act. Such games are called simultaneous-move games. In the second case, at least one of the players knows when acting what another has done before. Such a game is called a sequential-move game.
  2. Degree of private information: Private information arises in those situations in which at least one player knows more about the decision making situation than another player. If this is the case, the game is one of incomplete information. Otherwise, the game is said to be of complete information.

Given these two dimensions, we discuss the following four classes of games in our course: Simultaneous-move Games of Complete Information, Sequential-move Games of Complete Information, Simultaneous-move Games of Incomplete Information, and Sequential-move Games of Incomplete Information.

Voraussetzungen für die Teilnahme (Deutsch):
  • Elementary mathematics, for example, solving equations or taking derivatives.
  • Your willingness to solve puzzles!
Voraussetzungen für die Teilnahme (Englisch):
  • Elementary mathematics, for example, solving equations or taking derivatives.
  • Your willingness to solve puzzles!
Literatur (Deutsch):
Jost, Weitzel: Strategic Conflict Management, 2007, Edward Elgar.

Gibbons: A Primer In Game Theory, Princeton University Press, 1992.

Literatur (Englisch):
Jost, Weitzel: Strategic Conflict Management, 2007, Edward Elgar.

Gibbons: A Primer In Game Theory, Princeton University Press, 1992.

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